E-SPORTS
General Rules
All esports markets are based on in-game score events or results at the end of a scheduled
match/map. All settlements will occur using the official score and results which are declared
on the official video stream or the in-game stream of the relevant matches.
All match start dates and times displayed for Esports matches are for indication purposes only
and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect
date and/or time.
If a match is paused/postponed and not rescheduled to a later time within 48 hours of the
actual scheduled start time, then all bets on that match will be voided.
If the name of a player/team/tournament is misspelled, all bets will still stand unless it's
obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organization, joining another organization,
or due to an official change of team name, all bets will stand.
If the organizer of the event allows for stand-ins and there is an official result, all bets will be
resulted as normal.
In the case where there is an overruling of a match result by the organiser due to unforeseen
circumstances - such as cheating - all bets on that match will be voided.
If a match has been declared as a walkover win by the tournament organizer, all bets will be
void.
If one team retires during a match, only wagers on the completed individual maps will be
resulted. Match market, match side markets and all other undecided map markets will be
voided.
If the match format is changed or differs from the one which is being offered, we reserve the
right to void all bets.
If the fixture is listed incorrectly, we reserve the right to void all bets.
If a match is played before the scheduled start date / time, all bets placed after the actual start
of the match will be refunded. All bets placed before the actual start of the match will stand.
If a match or map is replayed due to an organizer or technical issues, all undecided markets
will be void, replayed matches or maps will be handled separately as new match.
If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.
Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded.
Dates and start times are shown for information purposes only and may not be accurate.
Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.
Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.
In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as "next" in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.
If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded.
Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.
This rule applies to all bets placed on matches where a disconnection or technical issue occurs to a competitor.
If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result provided by a combination of sources including the Dotabuff match page and relevant Twitch clips.
If a competitor disconnects in the first 10 minutes and he is able to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will stand.
This rule works for all eSports, except for CS.
At CS 2 If a player disconnects and nobody replaces him then If they decide to play 4v5 and they play AT LEAST 3 rounds after the moment of the disconnection then all undecided map markets, including match moneyline + undecided match side markets are all void.
In some markets, a map may also be referred to as a game.
Counter Strike:GO Rules
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on the statutory number of rounds.
Most map bets are based on the scheduled number of rounds excluding extra rounds played in the event of a draw. If, however, a map winner market is offered without a "draw" selection then this is settled in favor of the overall winner of the map including extra time if played.
Title-specific vocabulary:
• T / CT (Terrorists / Counter-terrorists): title specific name of Dark / Light team
• Round: Team wins Rounds to win the Map. Round is won when 1) one team eliminates the other 2) by Terrorists when they successfully detonate the bomb 3) by Counter-terrorists when the bomb does not detonate in 120 seconds from the start of the Round. First team to score 13 Rounds wins the Map.
• Overtime: In case of Map draw score, first overtime is being played in Bo6 format. In case of another draw , next overtime with same rules will be played. This process repeats until one team wins overtime. Overtime rules can be tournament-specific.
• Pistol round: 1. and 13. round on a particular Map.
Dota2 Rules
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
For bets involving barracks, all destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.
For bets involving kills (other than "First Blood"), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
For bets on First Blood, the broadcast or official API score must register the kill as First Blood. Where, for example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than "First Blood" are settled based on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if it is announced as such.
For bets on Roshans, the team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.
For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a "neither" or "draw" option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving Roshans, barracks and kills are settled based on the situation at the time the surrender takes place. Bets involving towers are settled as if the winning team had destroyed the minimum number of additional towers theoretically required to win the game normally from the position when the surrender occurred. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient towers to have won the game normally from that position.
Title-specific definitions:
• Ancient: The primary objective of the Map. The first team to destroy opposing team's Ancient wins the Map.
• GG: This allows the relevant team to surrender the Map when typed into the all chat.
• Dire / Radiant: The title specific name of Dark / Light opposing teams
• Kill: The Light/Dark team's score, which represents the total number of times members of the opposing team were killed.
• Aegis: An item which appears after the game objective Roshan is killed. It can be picked up by a player.
• Tower: A team specific game objective, which can be destroyed by opposite team.
• Barracks: A team specific game objective, which can be destroyed by opposite team.
League of Legends (LoL) Rules
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
For bets involving inhibitors, all destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned and is being destroyed for a second or subsequent time.
For bets involving kills (including "First Blood", which in League of Legends is synonymous with the first kill on the map), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a "neither" or "draw" option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.
Title-specific vocabulary:
• Nexus: the primary objective of the Map. The first team to destroy opposing team's Nexus wins the Map.
• Kill: The Blue/Red team's score, which represents the total number of times members of the opposing team were killed.
• Turret: a team specific game objective, which can be destroyed by opposite team.
• Inhibitor: a team specific game objective, which can be destroyed by opposite team.
• Dragon: a game objective, can be killed by players.
• Baron: a game objective, can be killed by players.
General Markets
One or more markets from the particular section can be found on different E-sport titles that are offered on our Sportsbook platform. Some of those titles are: KoG (Kings of Glory), Rainbow Six, Starcraft, WoW (World of Warcraft), VALORANT, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket League, SMITE.
Winner (1,2): Determine the winner of the game (x maps) according to the number of maps offered in the event.
Winner (1X2): Determine the winner of the game (x maps) according to the number of maps offered in the event, or if the match will end with a draw.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Example match NomGaming vs Team Spotnet:
Nom-Gaming (-1.5) ➔ This market refers to Nom win (X) maps giving a disadvantage of 1.5, if the event ends 3-0 in favor of Nom, he would win the bet line, since the handicap we selected is 1.5, Nom continues at the head of the scoreboard with 1.5 - 0 in its favor.
Team Spotnet (+1.5) ➔ This market is to provide an advantage of 1.5 to Team Spotnet in all the maps established by the game, if the event ends 2 - 1, the winner of this would be Team Spotnet since the an advantage of 1.5 gives him a score in his favor of 2.5 taking advantage of team 1, with the final result being 2 - 2.5.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0:2 - 1:2
2:0 - 2:1
First Map - winner - Second Map - winner: This market defines only the winner of either the first or second map of the event.
First map - winner 1x2: In this market we offer you the 3 regular options, which are (Home - Away - Draw) and are defined according to the map that is in play at the moment.
Correct Match Score: You have to predict the exact final score of a match between two teams
Extra E-sports Markets
Map X - Team to Draw First Blood: You have to predict which team will achieve the first kill on the specific map during the match. Executions by towers or monsters do not count. First kill needs to be achieved by player
Map X - Team to Slay the Zth Roshan: You have to predict which team will be the first to kill the Zth Roshan during a match on map X
Map X - Team to Slay the Rift Herald: You have to predict which team will be the first to kill the Rift Herald during a match on map X
Rounds Handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds won in the match .
Total Kills Scored Over/Under: You have to predict whether the total number of kills scored in a match will be over or under a specified number set
Total Number of Rounds: You have to predict the total number of rounds played in a match
Map X - Total Barons Slain Over/Under: You have to predict whether the total number of Barons slain in a match on map X will be over or under a specified number
Map X - Total Dragons Slain Over/Under: You have to predict whether the total number of dragons slain in a match on map X will be over or under a specified number
Map X - Total Inhibitors Destroyed Over/Under: You have to predict whether the total number of inhibitors destroyed on map X in a match will be over or under a specified number
Map X - Total Roshans Slain Over/Under: You have to predict whether the total number of Roshans slain in a match on map X will be over or under a specified number
Map X - Pistol Round Z - Winner: You have to predict which team will win the selected pistol round z on map X of a match
Map X - Knife Kill?: You have to predict whether at least one player will achieve a kill with a knife on Map X during the match
Map X - Which team will have a higher Net Worth at Z minute?: You have to predict which team will have a higher total gold (or net worth) at a specified minute on Map X of the match
Map X - Team N - Total towers: You have to predict the total number of towers destroyed by Team N on map X during the match
Odd/Even number of maps: A bet on the total even or odd number of maps played in the match
Map X. - Player Z - Total Kills: A bet on the total number of kills by Player Z on the specified map
Total Rounds: The total number of rounds fought in the match by competitor x on the specified map. Bets settlement is determined on whether the result will be over or under the total line taken.
Map X - Map duration: You have to predict the total duration of the match on map X
Bet on the duration of the specified map in minutes (over/under). Calculated according to the in-game timer. For example, for a bet on a duration of 40.5 on over:
for the bet to win, the time on the map must be 40 minutes and 30 seconds or more.
for the bet to lose - the time must be 40 minutes and 29 seconds or less.
Map X - Ct total rounds: You have to predict the total number of rounds won by the Counter-Terrorist side (CT) during the match on map X.
Map X - Terrorist total rounds: You have to predict the total number of rounds won by the Terrorist side during the match on map X.
Player Z - Total Rounds: The total number of rounds fought by Player Z. Bets settlement is determined on whether the result will be over or under the total line taken.
Map X. - First Half - Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map during the first half.
Map X.- First Half - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on the specified map during the first half.
Map X. - Second Half - Winner 1x2: A bet on the winner of the second half on the specified map.
Map X. - Second Half - Total rounds: A bet on the total number of rounds within the specified map during the second half. For example, if a player bets on over 22 and there are a total of 20 rounds played on the map, the bet loses because the total number of rounds played is less than the total value. If the bet was placed on under 22 with 22 rounds played, it wins. The maximum number of roundsin MR12 format matches is 24.
Map X. - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on map X.
Map X - First Courier Kill: Bet on which of the teams will kill the enemy courier first on map X. The bet is considered played after one of the teams kills the enemy courier. If there is no courier kill during the map, the bet will be settled with odds of "1"
Map X - Divine Rapier: You have to predict whether a Divine Rapier will be acquired by any player during the match on map x.
Match handicap kills: You have to predict the total kills of a team while adding or subtracting a specified number of kills as a handicap
Team N - match total kills: You have to predict the total number of kills that Team N will secure during a match
Map X - Correct pistol rounds score: You have to predict the exact score of the pistol rounds, typically denoting how many pistol rounds each team will win on map X.
Map X. - Team N Total Kills: A bet on the total number of kills by Team N on the specified map
Map X - Will there be a HE Grenade kill: You have to predict whether at least one player will secure a kill with an HE Grenade on map X during the match
Map X - Will there be a Molotov(Incendiary Grenade) kill ?: You have to predict whether at least one player will secure a kill with a Molotov on map X during the match
Map X - Will there be a Zeus X27 kill: You have to predict whether at least one player will secure a kill with the Zeus X27 weapon on map X during the match
Map X - Overtime Z - 1x2: You have to predict the outcome of the overtime Z in a match on Map X
Map X - Overtime Z- Round handicap: You have to predict the outcome of Overtime Z on map X, while factoring in a handicap, which can give one team an advantage or disadvantage
Map X - Overtime Z- Total rounds: You have to predict the total number of rounds that will be played during Overtime Z in a match on Map X
Map X - Team Z - Win Map + Map Duration: You have to predict that Team Z will win the map X and also the total duration of the match on map X
Map X - Win Z Half + Win Map: You have to predict which team will win the first or second half on map X and also which team will win on map X
Map X - Win First Pistol Round + Map: You have to predict which team will win the First Pistol Round on map X and also which team will win the map X
Map X - Win Second Pistol Round + Win Map: You have to predict which team will win the Second Pistol Round on map X and also which team will win the map X
Map X - Win First Pistol Round + WIn First Half: You have to predict which team will win the First Pistol Round on map X and also which team will win the First half on map X
Map X. - Total barracks: Bet on the total number of barracks destroyed on the map X
Match total barracks: You have to predict the total number of barracks destroyed by both teams throughout the match
Map X - Winner by Roshan kills: You have to predict which team will achieve the most Roshan kills during a match on Map X. In case there is a drwa in number of Roshan kills the bet will be consedered as void
Map X - 1X2 by Roshan kills: You have to predict which team will achieve the most Roshan kills during a match on Map X. Draw outcome included
Map X - Triple Kill: A bet on a player achieving a triple kill on the specified map.
Map X - Both team killed first 2 rift scuttlers: You have to predict whether both teams will secure the first two Rift Scuttlers kills during a match on Map X
Map X - Rift herald killed within 10 minutes: You have to predict whether the Rift Herald will be killed by either team within the first 10 minutes (00:00 to 09:59) of the match on Map X
Map X - Both teams kill the rift herald: You have to predict whether both teams will successfully secure a kill on the Rift Herald during a match on Map X
Map X. - Both teams will kill first two dragons: A bet on whether both teams will kill the first two dragons on the specified map.
Map X - Drake to be stolen: You have to predict whether the Dragon (often referred to as "Drake") will be taken by a team that was not the one originally attempting to secure it during a match on Map X
Map X - Dragon Soul: A bet on whether the Dragon Soul will be taken on the specified map (killing 4 Dragons for one of the teams grants the Dragon Soul).
Map X - Baron steal: A bet on whether one of the teams on the specified map will steal the Baron that the opposing team failed to kill.
Map X - Total kills before 10 minutes: The total number of kills made before 10 minutes (00:00 to 09:59), counted by the in-game timer.
Map X - Individual Highest Total Kills: You have to predict if the highest number of kills achieved by a player on Map X is over or under the specified line
Map X - Aces total: The total number of aces on the specified map (Ace - killing five enemy characters by one player of the team).
Map X - Kill the first top river rift scuttler: You have to predict which team will successfully kill the first Rift Scuttler located in the top river area during a match on Map X
Map X - Kill the first bottom river rift scuttler: You have to predict which team will successfully kill the first Rift Scuttler located in the bottom river area during a match on Map X
Map X - Total Members to gain hand of baron buff upon slaying the first baron: You have to predict the number of champions acquiring the baron buff after the first baron slain on map X
Map X - Will the Inhibitor respawn: A bet on whether a destroyed inhibitor will respawn on the specified map.
Map X - First tower will be destroyed before 13 minutes: A bet on whether the tower will be destroyed before 13 minutes (00:00 to 12:59), counted by the in-game timer.
Map X - Elder Dragon to be Slayed: You have to predict whether the Elder Dragon will be killed during a match on Map X
Map X - Total assists in First Blood: A bet on how many players will get an assist from the First Blood on map X
Map X - Dragon Slain Handicap: You have to predict the total number of Dragons killed by each team on Map X, with a handicap applied to one of the teams. The handicap is a predetermined number of kills added or subtracted from a team's total
Map X - Total Towers Destroyed: Bet on the total number of towers destroyed on the map X by both teams
Map X - Total High Ground Towers Destroyed: You have to predict the total number of high ground towers destroyed by both teams combined during the match on map X
Map X - Draw First Blood within 6 Minutes: You have to predict whether the first kill of the match (referred to as "First Blood") on map X will occur within the first 6 minutes (00:00 to 05:59)
Map X - Winner by destroyed towers: You have to predict which team will destroy more towers on Map X. If the outcome is draw the bet will be considered as void
Map X- 1X2 by destroyed towers: You have to predict which team will destroy more towers on Map X. Draw outcome included
Map X. - Total kills: Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after "GG" is typed in the general chat. Calculation is based on the final team score in the post-match statistics, so the bet does not count deaths that are not credited to the opposing team
Map X. - Total deaths : Bet on the total number of deaths on the specified map. All kills made before the end of the match are counted, including deaths after "GG" is typed in the general chat. Calculation is based on the final team score in the post-match statistics, so the bet does not count deaths that are not credited to the opposing team
Map X. - Both teams will destroy barracks: Bet on both teams destroying all barracks within the game time on the specified map.
Map X. - Both teams will kill Roshan: Bet on both teams killing Roshan within the game time on the specified map.
Map X - total rounds: You have to predict the total number of rounds played during a match on Map X.
Map X - odd/even rounds: You have to predict if the total number of rounds played during a match on Map X will be Odd or Even.
Map X - total kills: You have to predict the total number of kills that will occur during a match on Map X
Map X - will there be an ace: You have to predict whether a team will achieve an "ace" during a match on Map X. An ace occurs when one team eliminates all five players of the opposing team without any of their own players dying in that encounter
Map X - winner: You have to predict which team will win the match on Map X
Map X - round handicap: You have to predict the outcome of a match on map X while applying a handicap to the number of rounds won by one of the teams.
Map X - Total Assists: You have to predict the total number of assists that will take place on map X
Map X - Will player make an assist: A bet on if a player will get an assist on map X
Map X - Will squad get top: You have to predict whether a specific team (or squad) will achieve a certain objective on that map
Map X - Winning Margin by Kills: You have to predict the difference in kills between two teams at the end of a specific map
Map X - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.
Game X - Total Kills: You have to predict if the total number of kills scored during Game X will be over or under a specified number set
Game X - Total Kills Odd/Even: You have to predict if the total number of kills scored during Game X will be Odd or Even
Game X - Will player make a kill: You have to predict if the specific player will achieve at least one kill will during Game X
Game X - Total Assists: You have to predict if the total number of assists recorded during Game X will be over or under a specified number set
Game X - Will player make an assist: You have to predict if a specific player will make at least one assist during Game X
Game X - Will squad get top: You have to predict if a specific squad will finish in the top X positions (e.g., top 3, top 5, top 8) at the end of the Game X.
Game X - Winning Margin by Kills: You have to predict how many kills the winning team will have more than the opponent at the end of Game X.
Game X - Will player get top: You have to predict if a specific player will finish in the top X positions (e.g., top 3, top 5, top 8) at the end of the Game X.
Game X - Winner: You have to predict the winner of the Game X
Game X - Asian Handicap: You have to predict the winner of the Game X adding or subtracting the indicated spread of kills to the result of the Game X.
Game X - Total Points Over/Under: You have to predict if the total points scored during Game X will be over or under a specified number set
Game X - odd/even: You have to predict if the total number of kills recorded during the game will be odd or even.
Game X - Correct rounds score: You have to predict the correct round score during Game X.
Game X - Fatality: You have to predict if any player will use Fatality during Game X
Game X - Brutality: You have to predict if any player will use Brutality during Game X
Game X - Home Team - Fatal Blow: You have to predict if the Home Team is going to use a Fatal Blow during Game X
Game X - Away Team - Fatal Blow: You have to predict if the Away Team is going to use a Fatal Blow during Game X
Game X - Round Z - Winner: You have to predict the winner of the Round Z of Game X
Round Z - Winner: You have to predict the winner of the Round Z
Game X - Most Kills: You have to predict which team will achieve the highest number of kills during the Game X
Game X - Winning Margin by Top: You have to predict how many tops the winning team will have more than the opponent at the end of Game X.
Total kills for first Y games: You have to predict if the total number of kills achieved during the first Y Games will be over or under a specified number set
CS:GO Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event
First map - total rounds: This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds..
First map - round handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of -2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).
Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map - 1st pistol round winner: Predict who will win the 1st pistol round on Xth map.
Xth Map - 2nd pistol round winner: Predict who will win the 2nd pistol round on Xth map.
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Extra CS:GO Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Overtime Yes/No: whether Overtime will be played or not.
Pistol Round winner (First, second pistol round): which team (Terrorist / Counter Terrorist) wins specified pistol (1./16.) Round.
First half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 12 rounds.
Second half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 12 rounds and before map is concluded as draw or won by one team.
Dota2 Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event
X map - 1st aegis: The settlement of the bet is determined by the team that collects the Immortal's Aegis and not who kills Roshan.
X map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first
X map - 1st Barracks: In this betting market you can select which of the two teams will destroy a barrack first.
First map - winner: This market defines the winner of the first map
Second map - winner: This market defines the winner of the second map.
First map - kills, draw no bet: This market defines the winner of the first map in achieved kills, clarifying that if the event ends on a draw, this is settled as voided.
First map - death handicap: In this market we can give advantage or disadvantage to the selected team X as the one who will have more kills on the first map.
Total maps: This market refers to the number of maps that the game is going to have.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific map.
Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.
Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map (or draw).
Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).
Xth Map - Team to Slay the Next Roshan: Predict which team will kill the next Roshan(#).
Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.
Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is going to have.
Xth Map - Total Roshan Slains: This market refers to the exact number of Roshan slains that the specific map is going to have.
Xth Map - Total Roshan Slains Over/Under: This market refers to the number of Roshan slains that the specific map is going to have (over/under).
Xth Map - Total Towers Destroyed: This market refers to the exact number of towers that were destroyed in the specific map.
Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were destroyed in the specific map (over/under).
Team to Score a Rampage: You have to predict which team (or no team) will score a rampage. Rampage is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team A/Team B. If there is no Rampage Kill in the Map, bet will be considered as loss.
Team to Score an Ultra Kill: You have to predict which team (or no team) will score an ultra kill. An Ultra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team A/Team B. If there is no Ultra Kill in the Map, bet will be considered as loss.
Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played - Over/Under.
Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.
Extra Dota2 Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Map Duration: whether a map's final gameplay length/duration is over or under a certain figure.
Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved based on final score screen, which is available from the official steam API, when the map finishes.
Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to N.
Map Rampage: whether at least one player, from the Dark or Light teams has scored 5 or more kills in a short period of time and this event is announced in game.
Map Ultrakill: whether at least one player, from the Dark or Light teams has scored 4 or more kills in short period of time and this event is announced in game.
Map Beyond Godlike: whether at least one player, from the Dark or Light teams has scored 10 or more kills without dying and this event is announced in game.
Map Megacreeps: whether all Dark or Light barracks are destroyed and this event is announced in game.
Map Type of activated rune spawned at specific map time: Type of rune, which spawns at specific game time (thresholds) and is activated (Or bottled and activated later) by one of the players.
League of Legends Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1
First map - first inhibitor: In this betting market you can select which of the two teams will destroy an inhibitor first in the first map.
First map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first in the first map.
First map - first dragon: In this betting market you can select which of the two teams will kill a dragon first in the first map.
First map - first baron: In this betting market you can select which of the two teams will kill a baron first in the first map.
First map - first kill: In this betting market you can select which of the two teams will make the first kill in the first map.
Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific map.
Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.
Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map (or draw).
Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).
Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.
Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is going to have.
Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were destroyed in the specific map.
Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played - Over/Under.
Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.
Xth Map - Both Teams to Destroy an Inhibitor: Predict if both teams will destroy an inhibitor on the specific map or not.
Xth Map - Both Teams to Slay a Baron: Predict if both teams will slay a baron on the specific map or not.
Xth Map - Both Teams to Slay a Dragon: Predict if both teams will slay a dragon on the specific map or not.
Xth Map - Team to Destroy the Next Inhibitor: Predict which team will destroy the next inhibitor on the specific map.
Xth Map - Team to Slay the Next Baron: Predict which team will slay the next baron on the specific map.
Xth Map - Team to Slay the Next Dragon: Predict which team will slay the next dragon on the specific map.
Xth Map - Total Barons Slain: This market refers to the exact number of Baron slains that the specific map is going to have.
Xth Map - Total Barons Slain Over/Under: This market refers to the number of Baron slains that the specific map is going to have (over/under).
Xth Map - Total Dragons Slain: This market refers to the exact number of Dragon slains that the specific map is going to have.
Xth Map - Total Dragons Slain Over/Under: This market refers to the number of Dragon slains that the specific map is going to have (over/under).
Xth Map - Total Inhibitors Destroyed: This market refers to the exact number of Inhibitors destroyed that the specific map is going to have.
Xth Map - Total Inhibitors Destroyed Over/Under: This market refers to the number of inhibitors destroyed that the specific map is going to have (over/under).
Team to Score a Penta Kill: You have to predict which team (or no team) will score an penta kill. A penta kill is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team A/Team B. If there is no Penta Kill in the Map, bet will be considered as loss.
Team to Score a Quadra Kill: You have to predict which team (or no team) will score an quadra kill. A quadra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team A/Team B. If there is no Quadra Kill in the Map, bet will be considered as loss.
Xth Map - Team to Slay the Rift Herald: Predict which team will slay the Rift Herald on the specific map.
Extra League of Legends Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Map Duration: whether a map's final gameplay length/duration is over or under a certain figure.
Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved based on final score screen, which is available from the official steam API, when the map finishes.
Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to N.
Map Total Turrets: whether final count of destroyed towers (Based on the visible in-game score, which is the sum of the Red + Blue destroyed towers) in a certain map is over or under a certain figure.
Map QuadraKill: whether at least one player, from the Red or Blue teams score 4 or more kills in a short period of time and this event is announced in game.
Map PentaKill: whether at least one player, from the Red or Blue teams has score 5 or more kills in a short period of time and this event is announced in game.
Map Xth Dragon type: Type of first / second spawned dragon since the start of the map.
Map Dragon soul type: Type of third spawned dragon since the start of the map.
Map Certain type of dragon kill: whether a dragon of a certain type will be slayed at least once in a certain map.
Map X - Slain the Second Rift Herald: You have to predict in a specific map (like Summoner's Rift) whether a team will successfully defeat the Second Rift Herald during the match
Call of Duty Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds.
Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of -2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).
Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the specific map is going to have.
Overwatch Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds.
Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of -2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).
Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the specific map is going to have.
FIFA Markets
1X2: You have to predict the outcome of thematch. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Total (Over/Under): You have to predict if the total number of goals scored during the match will be over or under the line indicated.
NBA 2K Markets
Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the draw as well.
Money Line (Winner 1,2): Predict the match winner regardless of the margin of points.
Total (Over/Under): Consists of predicting whether the total of points scored by both teams will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5.
Handicap (spread): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.
E-Basketball
1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.
Winner: You have to predict the outcome of the match
Total: Consists of predicting the total of points scored by both teams.
Odd/even: You have to predict if the result of the match will be an odd or even number.